"use strict";
cc._RF.push(module, 'af08eeGRPNIgIeFQm6R0mRI', 'AcitionBar');
// prefabScript/AcitionBar.js

"use strict";

// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        // 显示 游戏结束
        DisplayLabel: {
            default: null,
            type: cc.Prefab
        },
        // 重新开始按钮
        RestartButton: {
            default: null,
            type: cc.Prefab
        },
        content: {
            default: null,
            type: cc.Node
        }
    },

    onLoad: function onLoad() {
        // 实例化
        var displayLabel = cc.instantiate(this.DisplayLabel);
        var restartButton = cc.instantiate(this.RestartButton);
        // 添加子节点
        this.content.addChild(restartButton);
        this.content.addChild(displayLabel);
        // 设置位置
        displayLabel.setPosition(cc.p(0, 50));
        restartButton.setPosition(cc.p(0, -100));
    }
});

cc._RF.pop();